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The sell icon will be green if you catch it at the right time. While it is on the very edge put the sell button on it and it will sell. Build a Repair Facility and drive a tank or vehicle onto it.
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If you want to sell your vehicles, for instance the ones you don't want or you are out of money and need a bit more then do the following. Right before he throws it, click anywhere on the map and the grenade will sail over to that point. Next, build a grenadier and have him force fire on the ground around him.
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In multiplayer or the regular game, play as the Soviets. When you are playing a game you can make your units go faster if you put them in formation with an APC or water transport. If you were quick enough, the sale will have stopped and some troops will come out of the silo. When the missile is ready, sell the silo and immediately launch the missile. Tip: make sure there is no action going on so you don't have to be distracted during a battle.īuild a missile silo.
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You will get all your money back plus have more room in silos. Start building an expensive structure (eg War Factories in Command and Conquer or Chronosperes and missle silos in Red Alert) and when it finishes, cancel construction. If it looks like they are starting to get full, and you just can't build Mammoths fast enough, here's a way to solve it. When you have a few silos, it's best to keep an eye on them. If an infantry soldier then comes and attacks the Chrono Legionnaire he'll get plowed over by the Chrono Commando! Make him and a Chrono Legionnaire and find a weak spot in your opponent's defence. Then, send a spy into your opponent's Battle Lab.
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In some cases like in C&C3 / Kane's Wrath some of the supers are outright useless too, take the Ion Cannon for example, telegraphing its entire attack and having a smaller splash radius than the others.Command and Conquer: Red Alert PC cheats Command and Conquer: Red Alert PC cheatsĬhoose Allied for both sides. So SW needs to be buffed hard, if there would ever be another balance change, as there hasn't been one in a decade. Even if a SW is unleashed, its effect is far from devastating, unless you successfully catch the majority of your opponent's army. Most skilled players would not give you a chance to charge up your SW, especially in late game where SW are unlocked. Most of the time, Super Weapons are just a large investment you could have used to boost your economy or expand ur army.
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Super Weapons are extremely under-powered in competitive gameplay, even after they halved the production costs of SW in a patch years ago. Originally posted by XYHC:From a game design point of view, Super Weapons play a crucial rule in the game's counter system to ensure a diversed pool of viable strategies. Its ♥♥♥♥♥♥ up cant do anything against a nuke hitting ur base but this is just my opinion. Ok thats a good point but if they would implement just a little button for SW on and off what would be the problem? if people like it they turn it on if not people turn it off problem solved.Or at least an anti nuke rocket building like in supreme commander. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, achievements, and secrets for Command And Conquer: Red Alert 3 - Commander's Challenge for Xbox 360. Originally posted by €xCaL!BuR VipeR78: allmost all other C&C titles have this option why not RA3 for god sake They just don't want no-SW games to be part of the official game.
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Off course, there's nothing wrong to mod the game to your own liking if you want to play offline skirmish. The SW is just support to the main army (as in any C&C game). Anyway, if people are turtling, then they would be at disadvantage already not to the superweapons, but for camping long enough to let the enemy tech up - where not only SW are built, they would probably have a large army that is more of a threat than the SW. I've seen people said this on how it would break the games and the already-small C&C community, some people think SW off is a turtler-biased option. And in YR, Soviet is brokenly underpowered against Yuri without Iron Curtain. Then the games where SW is off ended up in a boring turtle camp fest as this "strategy"'s weakness is removed. I mean, look at Red Alert 2 for example, the community is divided where one group loves SW and another wants it off and they avoid playing with each other. The use of superweapons are meant to break turtlers, the option to turn it off would only be favoured by turtlers. To answer that: They don't want you to play turtle. Originally posted by €xCaL!BuR VipeR78: allmost all other C&C titles have this option why not RA3 for god sake:ss13down: